Tuesday, September 27, 2005

SD2080 tutorial III 23.09.05 ‘The designers go to the fair 2: Norman Bel Geddes, the General Motors “Futurama,”

Roland Marchand. ‘The designers go to the fair 2: Norman Bel Geddes, the General Motors “Futurama,” and the visit to the factory transformed,’ pp 103-121 in Design History: An Anthology, Dennis P. Doordan, editor. Cambridge, Mass: MIT Press, 1995.

Corporate showmanship (105) in 1930s US (depression)

Ford- Walter Dorwin Teague

GM- Norman Bel Geddes- Futurama

- put factory on display (tour of the factory) 105

- educational 103

- self-contained, realistic, practical-minded businessman (unimaginative and derivative)103

- pure entertainment (enliven story of production, comedy)105

- share our world (envisional) 105

- impractical visionary 103/ stage designer 106

(Geddes’s story of success…108-109)

Horizons (1932)

- elements of theater: crowd psychology, social ideology

- industrializing the theater (break from proscenium stage > sense of unity, intimacy audience-participation) 106

- urban planning: rational – streamline (speed & efficiency) – skyscraper & low houses – “no artificial horizons would limit the vision and work of the industrial desinger” 106

- future through research (population, auto Regis, )107

- scale modeling 107

- sidewalk separation of traffic and pedestrian 107

GM- Norman Bel Geddes- Futurama

- modernity, benevolence, forward looking 110

- ind designer takes over the job of architect: (forms follow function) exterior and interior dramatized 111

- the model: (110): biggest…total environment, light, serpentine ride…..

- in focus and sequential , structured control, panorama (control of sight) 113

- model so real: participation- full size model

- theater without curtains113

~ I’ve seen the future

- private firms build the future (new political rheteric)115

- justify the needs of industrial economics, destroy of barriers, building of highways 115

- streamlined future 116- naturalism rejected > illusion of increase the speed> aesthetics116

- give pleasure: emotional response to product 117

- contrast & thrilled entertainment in restful comfort 116

- sound: individual soft but authoritative 118

- space: easy chair – correct sequence, synchronization, attentive with restful comfort 118

- amusement part fr factory to future 119

Critique:120

- PR show not with message but free show of entertainment

- Evasion: no slum, old wine in new pot

- Audience become product on assembly-line

Sunday, September 11, 2005

SD2080 tutorial 09.09.05 What is Design & The Green Imperative

1. Main themes of the two essays?

- what is design? What is not design? (not new but betterment Papanek p.7)

- what new dimension design is now opening up, or obliged to?

- An otherwise of design as materialistic and consumerist (Green Imperative)

  1. On John Heskett, ‘What is Design?’, Toothpicks and Logos: Design in Everyday Life,(Oxford 2002).
    1. What are the different meanings pg. 3:not of definition but of significance & value) of ‘design’?

i. – pg.1 &2 banal, inconsequential, lightweight, decorative, fun, entertaining, useful in marginal manner and (in the surplus value of market economy)/ (nor style)> no real substance in basic question of (human) existence/ pg. 5: definition by its fields & cannons but not the underlying totality / pg 6: “basic characteristics of human life ; affects everyone in every details of every aspect of what they do throughout each day”; improvement of human-material environment; pg.7: potential in life, possibilities of changes, everyday life in a diversity of cultures/ pg9: “Design is to design a design to produce a design.”: pg. 11 wide spectrum of practice & terminology; pg. 12 arbitrary- compare to other disciplines;

ii. - pg. 13: to define the territory: 1. generic patterns ; 2. history > “human capacity to shape and make our environment …to serve our needs and give meanings to our lives.” (~ give orders to nature) + pg. 18 habitat “unable to distinguish civilization from nature” , “what is to be human” >

iii. pg. 16: design is not about technology but the simple acts of decisions and choices > pg. 17 responsibility: a choices always imply exclusion- i.e. what purposes for who (discriminating design decisions) ; > scopes of design: pg. 19 aspect of human existence: objects, communications, environments and system
iv.
what is design history: pg. 20- unlike art history- “layering”

    1. Who knows something about design? How is the process and experience of design shared with non-designers?
    2. A battle between individuals and inhuman collectives- ways of life determined by USA by commercial companies or by designer with human concerns and users? (p. 194)/ which population you serve? the 10% or 90% (p.195, 196) ~ of globalization ~ to be a technocrats or consider the ends design serves? (p.200)
  1. On Victor Papanek, ‘The Power of Design’, The Green Imperative, (London: Thames and Hudson, 1995.
    1. All about humanity: what is humanity (p.7-)
    2. How does Papanek speak of design – in what ways does he emphasize different qualities than those mentioned by Heskett?

i. Pg. 2- human make things ~ joy; pg. 3,4 : playfulness/ playful innovation; bring order to chaos, system out of chaos; human qualities: order, beauty, fitness, simplicity…

    1. What are a designer’s skills? Describe these in a contemporary setting.

i. Pg. 5 ~ please give examples

ii. Pg. 13, 14- changes of our contemporary environment : indoor & disorder with nature~ pg. 17 legacy of modernism and myth of post-modernism ;

    1. Can designers really take ethical positions? (and specifically in relation to environmental issue/ sustaninability)

i. pg. 7designer is accepted everywhere regardless of political systems or religious beliefs

ii. aim of the book: pg. 9 ecological responsibilities: not a fashion but IMPARATIVES; rebirth & re-awakening close relationship between nature and mankind >pg. 10 designer as a profession and as personal responsibility ; ~ no technological fix for ecological dysfunction > pg. 12, 13

iii. pg. 19 “designer as always been also a teacher”- pg. 1 How does it relate? (how does it look) ; pg.20 knowledge-base system

iv. pg. 22“sustainable design”- all design are sustainable design; pg. 24 rich web of interpersonal relationships/ pg. 25 aesthetics sensibility ; pg.27 ethical responsibility and spiritual value

  1. Further reading:
    1. 杭間:設計倫理:從人機適合到人際和諧,《觀察家》,20036月,頁04-06

Thursday, September 08, 2005

SD2080 T1 what is design and what is not?

Please think of "What is design and what is not?" after reading the two articles:

1. John Heskett, ‘What is Design?’, Toothpicks and Logos: Design in Everyday Life,(Oxford 2002)
2. Victor Papanek, ‘The Power of Design’, The Green Imperative, (London: Thames and Hudson, 1995.

To further your understanding, you may also read a reference in Chinese, which will provide you more about the context of design in Chinese culture:

杭間:「設計倫理:從人機適合到人際和諧」,《美術觀察》,2003年6月號,頁4-6。
(I will try to get a digital copy and put it in my DMAN later)

++ I am very gald to be with you in this term, as some of you may know, I enjoy teaching when i see my students enjoy learning. Wish we can have a enjoyable time in class and outside class!